File: //usr/include/dovecot/dlua-script.h
#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H 1
struct dlua_script;
extern const struct setting_parser_info dlua_setting_parser_info;
struct dlua_settings {
pool_t pool;
const char *file;
ARRAY_TYPE(const_string) settings;
};
/* Parse and load a lua script, without actually running it. */
int dlua_script_create_auto(struct event *event_parent,
struct dlua_script **script_r,
const char **error_r);
int dlua_script_create_string(const char *str, struct dlua_script **script_r,
struct event *event_parent, const char **error_r);
int dlua_script_create_file(const char *file, struct dlua_script **script_r,
struct event *event_parent, const char **error_r);
/* Remember to set script name using i_stream_set_name */
int dlua_script_create_stream(struct istream *is, struct dlua_script **script_r,
struct event *event_parent, const char **error_r);
/* run dlua_script_init function */
int dlua_script_init(struct dlua_script *script, const char **error_r);
/* Reference lua script */
void dlua_script_ref(struct dlua_script *script);
/* Unreference a script, calls deinit and frees when no more
references exist */
void dlua_script_unref(struct dlua_script **_script);
/* see if particular function is registered */
bool dlua_script_has_function(struct dlua_script *script, const char *fn);
struct istream;
struct ostream;
/* stream wrappers */
int dlua_push_istream(struct dlua_script *script, struct istream *is);
int dlua_push_ostream(struct dlua_script *script, struct ostream *os);
#endif